#pragma once

#include <d3d9.h>
#include <d3dx9.h>

struct Card
{
	int value;				// 1-12 or "Sorry" for 0
	wchar_t info;			// description of the card
	D3DXVECTOR3 m_pos;		// 3d position of card
};

class Hand
{
private:

	Card slot[5];
	bool visible;

public:
	Hand();
	~Hand();
	void ToggleVisible();
	void SetCard(int, int);
	void RigHand(int, int, int, int, int);

	bool GetVisible() {return visible;};

	Card GetCard(int s) {return slot[s];};
};